My best friend came (playing Jimmy Lee) to visit me (playing Billy Lee) from halfway across the country and we did a speedrun together in a very limited amount of time. The game is really difficult in 2 player mode due to lag, additional randomness, 29 extra enemies and increased chance for runner error. There are advantages to 2 player mode that make up for the increased difficulty somewhat. Skip down to Mission descriptions or read on if you want more details.
Sometimes 2 players are better than 1. This is, and is not one of those times; a paradox if you will. In terms of entertainment value this certainly exceeds what 1 player runs can deliver. In terms of speed, not quite, but it's still pretty darn fast. At first I thought this run was just a dream because the chances of being able to get two people with enough skill together for a long enough time all while having enough luck just could not happen. But...jprophet22, the guy who did the 1 player TAS of this game in 9:38 happens to be my best friend. It also happens that he has skills beyond the frame-by-frame world of TAS. He came to visit me recently and we had a very short time to conceive a close to optimal strategy, practice it, and execute it. We got a lot of useful strats from adelikat's 2 player TAS, and ended up deciding that B mode was better than A mode after testing both. I played the role of Billy Lee (blue) since I had extensive practice and would be carrying more of the work load. Jprophet played Jimmy Lee (red) and took about 5 minutes of practice before he was doing continuous knees despite having not played the game on console since the early '90s.
Here is a list of differences between a 1 player (1p) and 2 player (2p) run of this game:
Advantages:
- Screen scrolling: This cannot be controlled very well in 1p but in 2p you can always take advantage of this. It ensures that enemies come out close to one of the players and get disposed of quickly or can be used to manipulate enemy actions.
- Knee the other Lee: Not a massive time saver but it sure beats walking. Can be used in any area that has a lot of walking before the next set of enemies appear ( Missions 2, 5, 6, & 8 ) and most notably in Mission 6 to skip the first set of platforms entirely.
- Teamwork/Contingency plans: Being able to perform 2 tasks at once like 1 Lee takes out enemies while the other tosses the explosives they drop so neither of them get hit. There are several advantageous backup plans where 1 player will come to the others aid if things go wrong. In 1p you just have to suck it up and lose time when you get knocked down, but not in 2p.
- Entertainment value: This run seems much more entertaining to me than a 1 player run mainly due to the synchronized ass kicking and additional tricks/glitches.
Disadvantages:
- Lag: When there are 4 or more sprites on the screen the game will lag. This rarely occurs in 1p but in 2p it happens in every single mission but the last one. The lag has the inherent disadvantage of making you lose time, but it also makes the knee (which is already difficult to execute) even harder to time, and limits the strats you can use in certain places. This game is all about timing and when that gets thrown off due to lag it causes a lot of problems.
- Additional enemies: If I counted correctly there are 29 additional enemies that you have to deal with in 2p mode. Some of them may only cost a second or two, but others most notably the 2nd Illusion and 3rd set of Ninjas in Mission 8 can really cause problems.
- Platforming: It is a lot more difficult to try and platform when you are all over each other and the platforming in this game is already tough as it is.
- Additional randomness: The enemies are fairly predictable in 1p but in 2p forget it they just do whatever the heck they feel like any time they want. Solid execution goes a long way to prevent this but when you mess up the randomness gets magnified in 2p.
- Human error: There are now two people that have to execute consistently throughout the same run which is obviously less likely than in a 1p run. This is the biggest inherent challenge in 2p.
On to the run itself:
I must say I am surprised that we were able to achieve a run of this quality in such a short time. I am certain sub 12:00 would be achieved had we had more time to work on this as we must have had less than 100 resets. We will certainly improve this run next time jprophet22 comes to town but that might be a while, so until then enjoy this 2 player run.