Fallout

PC - 1997

Speedrun (0:09:19)


Devin Herron:

Single-segment speed run of Fallout done on December 22 2005. Timing does not include any loading time, but does include skipped cutscenes and dialogs.I'd like to thank Radix for all of his work on SDA, Ekarderif for recording this run, and several of the members on NMA for suggesting improvements for this run.

This will be my final run for the game unless I find some major improvements that can be made. There are just too many random factors that can affect the run. There are several major new tricks I use to greatly improve my time for this run, exclusively in the Cathedral. First, I no longer use pickpocketing to acquire keys to open the doors. Instead, I simply lockpick the doors (I'm not sure what I was thinking for my first run). This cuts out most of the stairs in the game, which I frequently got "caught" on during my previous run. Second, instead running out of the Cathedral, I get Jeremiah to kick me out, which teleports me outside. I made fewer mistakes while playing this time as well. You no longer see me counting out how many hexes to move while playing.

There are only two possible improvements that I know. First, if I knock a technician in the military base unconscious, I can take his robes and skip the Boneyard completely. However, this trick is completely impractical for a single segment run. You would need to be insanely lucky to pull this off. The only other major improvement would be to simply get less random encounters. This is also heavily based on random chance.

Another possible route would be to go straight to the Cathedral, and set off the bomb there by using science. Then, head towards Necropolis and convince the Super Mutants there to take you to their leader, teleporting you to inside of the military base immediately. This completely eliminates the need for the robes and the key. However, it wouldn't be possible to lockpick the doors in the Cathedral, and it would require spending a large amount of time in Necropolis getting to the Super Mutants. This method would also require you to either kill or knock unconscious two supermutants at one time at level one.

And now to list a few of the tricks I used so I don't get accused of cheating. First, when you manually enter combat, you can freely leave combat as long as you don't attack an enemy or end your turn. If you hold down the 'a' key when you end the combat, you start a new combat with no enemies. It's possible to "sneak" around all of the enemies in the game using this trick. Second, it's important to enter the military base during the day to avoid extra super mutant patrols inside the base. And finally, the vault overseer bug. For some reason, every time I try to record this run, the vault overseer doesn't appear at the end of the game. I have no idea what causes this bug, but I have found that examining the bones nearby will cause him to randomly appear behind you and start talking to you. I'll just leave this as another unexplained bug in the Fallout engine.

 
 
 
 
 

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From Wikipedia: Fallout is the residual radioactive material propelled into the upper atmosphere following a nuclear blast or a nuclear reaction conducted in an unshielded facility, so called because it "falls out" of the sky after the explosion and shock wave have passed.
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