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Speed run (0:12:07) |
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Patrick 'SleepersEye' Lambert: My initial goal was 12 minutes. I fell short of this as a result of several factors, the most significant of which was the *copious* amount of boss randomness in this game. Potentially, boss patterns can affect anything up to a minute or more during a single playthrough. Execution, luck, all-inclusive seldom fell into place, and even then, our good friend Murphy's law often struck me down where it hurt the most (thanks a dozen to HAL Labs for forcing us through the whole damn boss line-up again at Mt. Dedede... cheers). I became disheartened as a result, and my boss battles aren't quite as good as they could have been. My first encounter with Lololo & Lalala is particularly cringeworthy.
On a plus note, my Bubbly Clouds performance as a whole was possibly the best I've achieved thus far in terms of execution, so that's one thing I can be proud of.
One idea, albeit unexplored, I was riding on is that boss battles may actually not be so random at all, and that proximity may be a contributing factor. This can be seen put into practice at my battle with Poppy Bros. Sr.; one spot in particular seems to consistently activate the third bomb drop immediately without the usual delay (costing about seven seconds), but I can't be 100% sure.
Still, not bad for a first attempt. I'm indifferent towards the quality of this run, but either myself or someone else should improve it in due time. It's certainly possible. |
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 Low Price: $4.00
From Wikipedia:
Kirby's Dream Land, known as in Japan, is a 1992 third party developed platforming video game developed by HAL Laboratory and published by Nintendo for the Game Boy handheld video game console. Learn about Kirby's Dream Land |
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| Kirby's Dream Land 3 |
| Gameplay |
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| Kirby's Dream Land 2 |
| Final Battle |
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| Kirby's Dream Land |
| Final Battle + Normal Ending |
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