Quake

PC - 0

Run-through: Axe Only


Quake done Quick:

Quake done Chopped is a run through Quake on skill 0 (Easy), killing all monsters except zombies, using only the axe. A decision was taken to skip zombies entirely, as it isn't possible to kill all of them anyway, well, at least not in a reasonable amount of time. Surely someone crazy enough could figure out ways to kill all the zombies, but by doing it this way we were able to use the catchy line of "No zombies were harmed during this production!" :-)

We wrote a special progs (QdCstats) for this project, which removes all ammo and all weapons. In the old project (while the project was still named Quake done Axed -- look below for more info), demos were recorded with the normal QdQstats progs, meaning you collected ammo and weapons as you went along.


(1.2) History of the project

Quake done Chopped dates all the way back to June 22nd, 1998, making it one of our longest running projects. Back then the project was called Quake done Axed, and it was started by Ilkka Kurkela and Evan Wagner. The name changed to Quake done Chopped when the project re-opened again on August 29th, 2003. The 'old' project nearly got halfways, before certain issues put a lid on it. We even had to re-record all the demos that had been made, as the old demos had been recorded using the 'normal' QdQstats patch, which meant they still had weapons and ammo :/ But we came through, and the final result is quite good, better than anything we had hoped for.

Just a quick explanation of why we say we completed Quake in 72:14. We recorded every demo separately and then connected them together, adding the times for the four episodes plus the end level. We did not count the times on the start level since, as you probably know, Quake never displays times for them, and apart from that they're not really interesting to run.

(3.2) How the run was recorded

We recorded each demo separately, on skill 0 (Easy), of course without any cheating. To start with the correct stats we ended the previous level with, we used a QuakeC patch that allowed us to select the statistics we started with.

We recorded Quake as one big run because Quake was made to be played each episode in a row, and not as separate levels. And we did it by connecting
single demos together because the final product is a lot more interesting that way and entertaining, and we could include some very cool tricks that we couldn't do had we recorded it in one sitting.


(4) Statistics

---------------------------------------------------------------
Level Map Running Time Kills
---------------------------------------------------------------
Introduction START
The Slipgate Complex E1M1 Jozsef Szalontai 0:38 10/10
Castle Of The Damned E1M2 Jozsef Szalontai 1:02 16/16
The Necropolis E1M3 Thomas Stubgaard 2:29 8/31
The Grisly Grotto E1M4 Thomas Stubgaard 2:04 22/22
Ziggurat Vertigo E1M8 Thomas Stubgaard 1:53 17/17
Gloom Keep E1M5 Robert Axelsson 1:32 18/18
The Door To Chthon E1M6 Thomas Stubgaard 1:33 11/14
The House Of Chthon E1M7 Mathias Thore 0:15 21/21
---------------------------------------------------------------
Episode 1 - Dimension Of The Doomed 11:26 123/149
---------------------------------------------------------------
Introduction START
The Installation E2M1 Jozsef Szalontai 1:25 18/18
The Ogre Citadel E2M2 Thomas Stubgaard 1:44 17/20
The Crypt Of Decay E2M3 Thomas Stubgaard 2:38 14/18
The Underearth E2M7 Thomas Stubgaard 2:49 28/43
The Ebon Fortress E2M4 Daniel Hansson 2:51 18/27
The Wizard's Manse E2M5 Jozsef Szalontai 3:02 21/21
The Dismal Oubliette E2M6 Thomas Stubgaard 5:20 23/31
---------------------------------------------------------------
Episode 2 - The Realm Of Black Magic 19:49 128/178
---------------------------------------------------------------
Introduction START
Termination Central E3M1 Jozsef Szalontai 1:06 28/28
The Vaults Of Zin E3M2 Jozsef Szalontai 1:15 13/28
The Tomb Of Terror E3M3 Jozsef Szalontai 1:29 14/25
Satan's Dark Delight E3M4 Jozsef Szalontai 2:50 20/25
The Haunted Halls E3M7 Thomas Stubgaard 2:00 22/32
The Wind Tunnels E3M5 Tom Nguyen 2:20 25/25
The Chambers Of Torment E3M6 Thomas Bergendorff 4:32 34/34
---------------------------------------------------------------
Episode 3 - The Netherworld 15:32 156/197
---------------------------------------------------------------
Introduction START
The Sewage System E4M1 Jozsef Szalontai 1:08 26/26
The Tower Of Despair E4M2 Jozsef Szalontai 1:33 19/19
The Elder God Shrine E4M3 Thomas Stubgaard 1:50 24/50
The Palace Of Hate E4M4 Thomas Stubgaard 4:31 38/38
Hell's Atrium E4M5 Thomas Stubgaard 2:11 19/45
The Nameless City E4M8 Mathias Thore 3:58 17/46
The Pain Maze E4M6 Thomas Stubgaard 5:04 35/35
Azure Agony E4M7 Tom Nguyen 2:29 22/31
---------------------------------------------------------------
Episode 4 - The Elder World 22:44 200/290
---------------------------------------------------------------
Introduction START
Shub-Niggurath's Pit END Tom Nguyen 2:43 16/16
---------------------------------------------------------------
Quake done Chopped 72:14 623/830
---------------------------------------------------------------


(5) Credits and contact info

(5.1) Credits

Basil de Vries Running
Daniel Hansson Running
Evan Wagner Running
Ilkka Kurkela Running
Jozsef Szalontai Running
Mathias Thore Running, Programming, AVI
Michael Hudson Running, Programming
Richard Skidmore Running, Programming, Bad Poetry...
Robert Axelsson Running
Thomas Bergendorff Running
Thomas Stubgaard Running, Co-Ordination
Tom Nguyen Running
Will Marsh Running

Music in menu and end credits: Hatebreed - Beholder of Justice


(5.2) Utilities used

The utilities we used included:

LMPC by Uwe Girlich for decompiling
and recompiling demos so we could use the convenient LS format. Also Uwe's
DEM specs were very useful for us in creating our own tools.

Some in-house utilities:

QdCstats
DemoRelise (unreleased) to make demos that fit into a continuous run.
Demtool for various editing.
Ifix , to fix intermission views.

We also made use of a compression tool (DZIP) that works way better then
usual ZIP-programs on demos and PAK-files. It's highly recommended to get
this tool from

(5.3) Contact info

For QdQ news and future projects, check our page(s) at:

For general comments to QdQ or SDA, email is listed at speeddemosarchive.com.

Thanks,
Thomas Stubgaard - December 20th, 2005.

 
 
 
 
 

Low Price: $2.49


Share this video on Facebook Retweet this video  

From Wikipedia: Quakers, or Friends, are members of the Religious Society of Friends, or Friends' Church—an international family of diverse Christian religious organizations that focus on the priesthood of all believers.
Learn about Quake
Quake
 
Quake
Quake done quicker with a vengeance
Quake
 
Quake
Team Fortress - Gameplay 1
Quake II
 
Quake II
Gameplay