Speed run of Rush'n Attack, done on January 21 2007. I'd like to say thanks to Mike for all of the tips he gave me.
One of the hardest things about playing Rush 'n Attack is the fact that you have to push up on the D-pad to jump. It's way too easy to accidentally push up while pushing right or left. These accidental jumps caused many deaths for me before I finally accomplished a no-death run.
There is some room for improvement on this run. Anyone up for the challenge? Keep in mind that the TAS run is 9:37.
* Stage one:
Everything went as planned. I always stop to slash one soldier because if I jump to slash him, I land on the mine. There's probably a way to slash or avoid him without stopping, which would save a split second.
* Stage two:
I jumped on a ladder and climbed it to collect the grenades. But collecting the grenades is a waste of time, right? Well, I actually jumped on the ladder to avoid the bullet headed toward my back. It's fun throwing the grenade from the top of the truck, anyway. There might be a faster way to get through this tight spot. I'd love to see a demonstration.
I stopped to slash a brown soldier; if I had jumped, I would have been hit by a bullet.
I got lucky during the boss battle when I killed two of the rocketeers in one jump.
* Stage three:
Everything went pretty much as planned.
* Stage four:
I got stuck on a ladder and then accidentally jumped when I got to the top of it, which allowed one of the yellow-clad shooters to get close to me and fire a shot. This was totally unexpected, and I had to improvise, which cost me a couple of seconds.
* Stage five:
During the boss battle, I jumped up on the first jump, but I had meant to jump left. Somehow, I still survived.
* Stage six:
Strangely, the last level is almost as easy as the first level. The boss battle went really well. Thanks go to Mike for the boss-battle strategy.