Solstice

Nintendo Entertainment System - 1990

Speedrun 100% Completion


Adam Sweeney:

Speed run of Solstice with 100% map and item collection, done on March 30 2007. I just got a pair of brand new pair of Composite cables for my NES, as the RF cable I had been using for my entire life had gone bad. When I tried the new cables, I was stunned at how improved the audio and video quality were. I figured I'd celebrate by doing a speedrun of my favorite NES game, a game that I know better than I know my own house, Solstice.

This is a speedrun where I get a 100% completion rate without taking a single hit, which is a difficult task in itself; it means that I visit all 252 rooms, and collect every item. The run looks and sounds exponentially better than the last run, and is around half a minute faster, despite the route remaining mostly unchanged. In fact, aside from imperfections stemming from being only human, there's probably a combined amount of five seconds of mistimed jumps or walking in the wrong direction. Overall, this is a very clean run.

My previous effort on this game was very popular among the other seventeen people in the world that care about Solstice, and received a mention in a 1up.com article for my "borderline pathological" mastery of the game (which is true; I once had a minimalist speedrun that was faster than the tool-assisted emulator run at the time, meaning that I effectively beat the game faster than a computer). So, I'm very happy to have trumped the previous run, and to provide a much better-looking one in the process. Have fun.

 
 
 
 
 

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